Twilight Struggle
Added By:
Nathan
Twilight Struggle: The Cold War, 1945–1989 is a card-driven strategy game for two players, with its theme taken from the Cold War. One player plays the United States (US), and the other plays the Soviet Union (USSR). The game takes its title from John F. Kennedy’s inaugural address: “Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle…” Twilight Struggle was the
The board is a map of the world, separated into six regions: Europe, Asia, the Middle East, Africa, Central America and South America. One player plays as the US and the other, as the USSR. Many countries are marked on the map and are connected by lines indicating their adjacency. The most important countries are marked as ‘battleground countries’. There is the ‘turn track’, denoting the current turn, a ‘victory point track’, denoting the current victory point status, the ‘DEFCON track’ denoting the current level of global stability from five (total peace) to one (thermonuclear war), the ‘space race track’, denoting how advanced each player is in the space race, the ‘action round track’, denoting how many cards are left to be played in the turn, and the ‘military operations track’, denoting how militaristic each player has been in the turn. The game is separated into ten turns which roughly cover the Cold War from 1945 to 1989. Turn One to Turn Three are the ‘Early War’, Turn Four to Turn Seven are the ‘Mid War’, and Turn Eight to Turn Ten are the ‘Late War’.
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Twilight Struggle
Added By:
Nathan
Twilight Struggle: The Cold War, 1945–1989 is a card-driven strategy game for two players, with its theme taken from the Cold War. One player plays the United States (US), and the other plays the Soviet Union (USSR). The game takes its title from John F. Kennedy’s inaugural address: “Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle…” Twilight Struggle was the
The board is a map of the world, separated into six regions: Europe, Asia, the Middle East, Africa, Central America and South America. One player plays as the US and the other, as the USSR. Many countries are marked on the map and are connected by lines indicating their adjacency. The most important countries are marked as ‘battleground countries’. There is the ‘turn track’, denoting the current turn, a ‘victory point track’, denoting the current victory point status, the ‘DEFCON track’ denoting the current level of global stability from five (total peace) to one (thermonuclear war), the ‘space race track’, denoting how advanced each player is in the space race, the ‘action round track’, denoting how many cards are left to be played in the turn, and the ‘military operations track’, denoting how militaristic each player has been in the turn. The game is separated into ten turns which roughly cover the Cold War from 1945 to 1989. Turn One to Turn Three are the ‘Early War’, Turn Four to Turn Seven are the ‘Mid War’, and Turn Eight to Turn Ten are the ‘Late War’.
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- Board
- Games
- Moods:
- Geeky
- Moods
- Sick
Twilight Struggle added by:
Nathan
This is Nathans about.
Last Edited by:
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Price
0.00
Time of the day
24 Hours
Duration
120 to 180 hours
Date Start
Date End
Season
Hours
- MON: 12:01 AM - 11:59 PM
- TUE: -
- WED: -
- THU: -
- FRI: -
- SAT: -
- SUN: -
Children
NO
Family
YES
Adults
YES
Indoor
YES
Outdoor
NO
At Home
YES