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copy* The gameplay takes place in the harbour of Le Havre, where players take goods such as fish and wood from the wharves. These goods are used either to feed the players' community, to construct buildings and ships, or are processed into finished goods. For example, a smokehouse building may be constructed in which players may process fish into smoked fish, which is more valuable. The game is played for a set number of rounds. The winner is the player with the greatest net wealth at the end. Points are earned by making money, building buildings and ships (which each have their own values), and selling goods. At the end of each round, players must be able to give food to their workers. The amount of food depends on the number of players; it starts out low and steadily increases to high values towards the end of the game. Players not planning ahead will soon find themselves with a shortage of food which will require taking loans from the Bank. Building ships can help with this food problem, as each ship will give the player a discount on their food each round (they count as trade routes which give the player more sources of food).
The gameplay takes place in the harbour of Le Havre, where players take goods such as fish and wood from the wharves. These goods are used either to feed the players' community, to construct buildings and ships, or are processed into finished goods. For example, a smokehouse building may be constructed in which players may process fish into smoked fish, which is more valuable. The game is played for a set number of rounds. The winner is the player with the greatest net wealth at the end. Points are ea
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- Board
- Moods:
- Geeky
- Sick
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30 to 150 hours
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Pre-teenTeenAdultSenior
